StickFighter - Map Creator
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Devlog
- November 28, 2022 by Quentin.Raymondaud#Platformer, #GameMaker, #MapCreator, #Stickman, #2D, #JavaScript, #QuadTree, #AABBOpti QuadTree Complexity by reducing per node max element Add chain reaction between gravity block that break breakable platform once they've moved New Default Map... Continue reading
- November 28, 2022 by Quentin.Raymondaud#Platformer, #GameMaker, #2D, #Stickman, #AABB, #QuadTree, #AABBQuadtree, #Map CreatorClear Map Feature consists in a removal of all platforms Reinit Map Feature consists in default map platforms reinitialization... Continue reading
- November 28, 2022 by Quentin.Raymondaud#Platformer, #2D, #Stickman, #QuadTreeIn some cases collision wasn't done correctly while sliding on a slippery tile. FIXED "Texture" compressed & some refactor... Continue reading
- November 24, 2022 by Quentin.Raymondaud#2D, #GameMaker, #MapCreator, #Testing, #Retro Game, #Platformer, #QuadTree, #StickmanButtons for camera & stickman added Map size definition, now map ares 1500*750 instead of screen width*height Prefilled Map update due to map size definition... Continue reading